
He is the slaughterer of all Nature monsters, and prey of all Water monsters. Rador is mostly used just to burn and destroy.
Smoldering Bodies / Mad Ride / Wicked Soul (Smoldering for 45 Fire dmg + Burn, 31s, 2 CD) / (Ride for AoE 45 Fire dmg, 37s, 3 CD) / (Wicked for 55 Special dmg, 28s, 0 CD). Melting Groud (AoE 30 Fire dmg + Burn + Self Precision, 39s, 3 CD). Turn Them To Ashes (50 Fire dmg + Self Double Damage, 28s, 3 CD). Almost all damaging skills are Fire, which makes him weak against his own element. Basically, he's the Rampardos of Legendary Monsters. With Double Damage, he can kill almost anyone in one hit with an AoE attack, not even taking into account Flame Slam, an attack that does 65 special damage. Shifters of the meta, they possess some of the most powerful gimmicks in the game and can be easily fit into most team comps to produce exceptional results.Rador is graced with having an insane power stat second only to the one and only Hayman at a whopping 3,850. The monsters here are considered to be in a league of their own, making nearly all monsters viable. Please use this list as a supplementary teambuilding resource rather than an official ranking.
While we try to keep this list as objective as possible, these rankings are purely community-made. Monsters are ranked based on their performance at rank 5 with optimal setups, as this format provides the most accurant representation of the pvp environment. Be advised that because the meta is constantly changing, this ranking can and will change in accordance to changes in a monster's performance in the pvp environment. This list is based around monster's performance in The Arena (PvP), NOT Team Wars, Duels, etc. Only Angel monsters are covered in this ranking. S is the most useful choice on your team and F is not recommended. Here is The Arena's Viability Ranking of Angels from S Rank to F Rank. The Angel Viability Ranking is for Angel monsters.